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Submachine: Future Loop Foundation

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About this game

Submachine: Future Loop Foundation (short name Submachine FLF) is a Flash point-and-click puzzle browser game created by Polish indie developer Mateusz Skutnik, released on June 6, 2007. It is a standalone spin-off of the Submachine series and not part of the main storyline. This game was custom-made for the band Future Loop Foundation and contains references to their album "Memories from a fading room". Players wake up inside a padded cell with only an old tape radio and no memory. Explore towers and old houses, collect inventory items such as keys and tapes. Operate vintage playback machines, code panels and video devices, solve number codes and memory-based puzzles, uncover the mystery of the Future Loop Foundation, recover your memories and escape. It retains the series signature hand-sketched art style with atmospheric soundtrack from the band. Centered around memory and time loop themes, puzzles focus on retro audio and visual machinery. There are extra secret easter eggs hidden in the game, and it is later included in the complete Submachine collection.

Release year
1990
Developer
Players
Single player
Supported languages
English

FAQ

How can I play Submachine: Future Loop Foundation?
You can play Submachine: Future Loop Foundation online for free right in your browser on 8BitGo. No download or emulator installation is required.
What platform is Submachine: Future Loop Foundation?
8BitGo classifies this version as Flash Web Games. That describes how it runs here and may differ from the game's original release platform. You can play it directly in the browser.
Can I save my progress in Submachine: Future Loop Foundation?
Save support depends on how this game runs. Quick saves and cloud saves are available only when the player toolbar shows a save control; otherwise use the game's own save feature.
Does Submachine: Future Loop Foundation work on mobile?
It depends on the game. Check the controls on this page: games with on-screen buttons work on touch devices, while keyboard-and-mouse games are best played on desktop.

Controls

These games get the keyboard directly — the controls are whatever the game itself defines, usually in its own help or options screen. Some games show on-screen buttons on phones.

Quick save

F2

Quick load

F4

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