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Submachine 8: The Plan

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About this game

Submachine 8: The Plan is a Flash point-and-click puzzle browser game created by Polish indie developer Mateusz Skutnik, released on September 28, 2012. It is the eighth installment of the Submachine series. Following the story of Submachine 7: The Core, the player travels through karma portals to leave the Core and enters brand new multi-layered spaces of the Subnet. This game introduces the core mechanic of **seven reality layers**. Seven parallel dimensions occupy the same physical location. Players use a navigator device to shift between layers, and many puzzles require cross-layer interaction to solve. Navigate scenes with mouse clicks, collect inventory items such as metal bars, keys and the navigator, operate beam emitters, locks and teleport machines. Read dialogues and notes to uncover the grand plan made by Murtaugh and Elizabeth. It retains hand-sketched art style and deep lonely sci-fi atmosphere with intricately overlapping spaces and hidden collectibles, packed with story hints. It is remastered and included in Submachine: Legacy collection.

Release year
1990
Developer
Players
Single player
Supported languages
English

FAQ

How can I play Submachine 8: The Plan?
You can play Submachine 8: The Plan online for free right in your browser on 8BitGo. No download or emulator installation is required.
What platform is Submachine 8: The Plan?
8BitGo classifies this version as Flash Web Games. That describes how it runs here and may differ from the game's original release platform. You can play it directly in the browser.
Can I save my progress in Submachine 8: The Plan?
Save support depends on how this game runs. Quick saves and cloud saves are available only when the player toolbar shows a save control; otherwise use the game's own save feature.
Does Submachine 8: The Plan work on mobile?
It depends on the game. Check the controls on this page: games with on-screen buttons work on touch devices, while keyboard-and-mouse games are best played on desktop.

Controls

These games get the keyboard directly — the controls are whatever the game itself defines, usually in its own help or options screen. Some games show on-screen buttons on phones.

Quick save

F2

Quick load

F4

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