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Submachine 3: The Loop
About this game
Submachine 3: The Loop is a Flash point-and-click puzzle browser game created by Polish indie developer Mateusz Skutnik, released in August 2006. It is the third chapter of the Submachine series. Picking up after Submachine 2: The Lighthouse, the player is teleported into a mysterious endless looping space and trapped inside a maze of recurring rooms. The most distinctive feature of this entry is **no inventory system**. No items need to be collected. All puzzles rely on observing room coordinates, symbols, dials, numeric codes and environmental logic. Travel between similar repeating chambers, pull levers, rotate discs and input codes to alter spatial connections and break the time loop. It retains the hand-sketched art style and cold, lonely sci-fi atmosphere. The puzzles focus heavily on abstract logical reasoning, departing from traditional item-collecting escape gameplay. The game was later remastered and included in Submachine: Legacy collection.
- Release year
- 1990
- Developer
- Players
- Single player
- Supported languages
- English
FAQ
- How can I play Submachine 3: The Loop?
- You can play Submachine 3: The Loop online for free right in your browser on 8BitGo. No download or emulator installation is required.
- What platform is Submachine 3: The Loop?
- 8BitGo classifies this version as Flash Web Games. That describes how it runs here and may differ from the game's original release platform. You can play it directly in the browser.
- Can I save my progress in Submachine 3: The Loop?
- Save support depends on how this game runs. Quick saves and cloud saves are available only when the player toolbar shows a save control; otherwise use the game's own save feature.
- Does Submachine 3: The Loop work on mobile?
- It depends on the game. Check the controls on this page: games with on-screen buttons work on touch devices, while keyboard-and-mouse games are best played on desktop.
Controls
These games get the keyboard directly — the controls are whatever the game itself defines, usually in its own help or options screen. Some games show on-screen buttons on phones.
Quick save
F2
Quick load
F4
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