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Street Fighter III: 3rd Strike - Fight for the Future

About this game

Street Fighter III: 3rd Strike - Fight for the Future (commonly shortened to 3rd Strike or SF3.3) is an arcade fighting game released by Capcom in 1999. It is the final entry of the Street Fighter III trilogy and runs on the CP System III arcade board. Five new fighters were added: Chun-Li, Makoto, Remy, Q and Twelve, expanding the total playable roster to 20 characters. Shin Akuma from the previous version was removed. The game retains the franchise’s famous Parry system and introduces the new Guard Parry (Red Parry), allowing players to parry incoming attacks even during block stun. It keeps core mechanics including selectable Super Arts, EX special moves and tech throws. A post-match grading system evaluates players on offense, defense and technical skill. The classic car-destroying bonus stage also returns, with extensive rebalancing of move frames and character performance. The hand-drawn CPS3 sprite animations remain widely regarded as the peak of 2D fighting game visuals. This title gave birth to the legendary EVO Moment 37, the famous Daigo Umehara parry comeback. Though sales were modest at launch, it earned a massive competitive fanbase due to its deep gameplay and is still featured in fighting game tournaments. It was later ported to Dreamcast, PS2 and Xbox, received an Online Edition, and was included in the Street Fighter 30th Anniversary Collection, standing as a legendary title among hardcore fighting game fans.

Release year
1990
Developer
Players
Single player
Supported languages
EN

Controls

These are the default keys. Every arcade board has a different number of buttons and means different things by them. The rows above are buttons 1–6 on the board: on Neo Geo boards (The King of Fighters and friends) A/B/C/D are buttons 1–4, Metal Slug uses only 1, 2 and 4 (shoot / jump / grenade), and Pac-Man uses none at all. Six-button fighters with three punches and three kicks (Street Fighter II and the like) get a different layout from the core: light punch U, medium punch I, heavy punch Q, light kick J, medium kick K, heavy kick E. Click the gamepad icon 🎮 in the player toolbar, then “Remap keys” to open the emulator’s own control settings (keyboard and gamepad, saved automatically). Gamepads are detected automatically. On phones you get on-screen buttons.

D-Pad

W S A D

Button 1

J

Button 2

K

Button 3

U

Button 4

I

Button 5

E

Button 6

Q

Insert coin

Shift

Start

Enter

Quick save

F2

Quick load

F4

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