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About this game
Spectral vs Generation (shortened SVG, Chinese title Sheng Mo Shi Ji) is a 2D fantasy fighting game licensed by Idea Factory and developed by IGS. It first launched for IGS PGM arcade hardware in 2005, then later ported to PS2 and PSP. It is a rare Japanese-style fighter developed by a Taiwanese arcade manufacturer. The story takes place on the continent of Never Land. The "Great Power" left by an ancient lost civilization is sealed inside the Earth Temple. Warriors from many races rush to claim its power, unaware of its devastating danger. The roster draws 10 playable heroes from two classic RPG franchises: Spectral Force and Generation of Chaos. Characters include ice witch Mayura, war god Weles, dark empress Roze, sword master Kryce and wyvern warrior Orochimaru. Every fighter wields unique weapons and special moves, and matches follow best-of-three rules. The control layout uses four buttons: light, medium, heavy and kick attacks. It features ground combos, air dashes and unique systems: Time Seal, Chaos Cancel and Burst Awakening. Burst Awakening activates when HP drops below 1/3 with at least 1 stock of gauge. While awakened, attack and defense rise and gauge becomes infinite. Level 3 supers consume all three gauge bars and feature spectacular pixel effects. Game modes include arcade story, training, survival and versus multiplayer. It boasts gorgeous pixel art, attractive character portraits and flashy skill animations reminiscent of Guilty Gear. It is a standout fighting title from IGS. It was not widely seen in mainland arcades back then and remains a hidden gem, mostly experienced by retro gamers via MAME emulation.
- Release year
- 1990
- Developer
- Players
- Single player
- Supported languages
- EN
Controls
These are the default keys. Every arcade board has a different number of buttons and means different things by them. The rows above are buttons 1–6 on the board: on Neo Geo boards (The King of Fighters and friends) A/B/C/D are buttons 1–4, Metal Slug uses only 1, 2 and 4 (shoot / jump / grenade), and Pac-Man uses none at all. Six-button fighters with three punches and three kicks (Street Fighter II and the like) get a different layout from the core: light punch U, medium punch I, heavy punch Q, light kick J, medium kick K, heavy kick E. Click the gamepad icon 🎮 in the player toolbar, then “Remap keys” to open the emulator’s own control settings (keyboard and gamepad, saved automatically). Gamepads are detected automatically. On phones you get on-screen buttons.
D-Pad
W S A D
Button 1
J
Button 2
K
Button 3
U
Button 4
I
Button 5
E
Button 6
Q
Insert coin
Shift
Start
Enter
Quick save
F2
Quick load
F4
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