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Jin Yong's Heroes
About this game
Jin Yong's Heroes (also known as Jin Qun Xia Zhuan) is an open-world wuxia turn-based RPG developed by Heluo Studio and published by SoftWorld in 1996 for DOS, a landmark of Chinese single-player games. Players take the role of a modern person "Little Shrimp" transported into a martial arts universe. To return home, the protagonist must collect fourteen heavenly books based on Jin Yong’s novels. It features extraordinary freedom, players can travel anywhere on the map without fixed quest order. Recruit heroes like Guo Jing and Linghu Chong, or side with villains; karma system changes story and available companions. It has hundreds of martial arts manuals including Dragon Subduing Palm and Nine Yang Divine Skill, plus famous techniques Wild Fist and Ambidexterity. Battles use isometric turn-based combat. Character stats such as aptitude, internal energy and combat skills affect training speed. Packed with story easter eggs and multiple endings, it inspired countless fan-made mods and greatly influenced later Chinese wuxia games.
- Developer
- Players
- Single player
- Supported languages
- 简体中文
FAQ
- How can I play Jin Yong's Heroes?
- You can play Jin Yong's Heroes online for free right in your browser on 8BitGo. No download or emulator installation is required.
- What platform is Jin Yong's Heroes?
- 8BitGo classifies this version as DOS PC Games. That describes how it runs here and may differ from the game's original release platform. You can play it directly in the browser.
- Can I save my progress in Jin Yong's Heroes?
- Save support depends on how this game runs. Quick saves and cloud saves are available only when the player toolbar shows a save control; otherwise use the game's own save feature.
- Does Jin Yong's Heroes work on mobile?
- It depends on the game. Check the controls on this page: games with on-screen buttons work on touch devices, while keyboard-and-mouse games are best played on desktop.
Controls
These games get the keyboard directly — the controls are whatever the game itself defines, usually in its own help or options screen. Gamepads are detected automatically. On phones you get on-screen buttons.
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