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About this game
Super Hang-On (スーパーハングオン) is an arcade motorcycle racing game developed by Sega AM2 under Yu Suzuki and released April 1987. It serves as the sequel to Hang-On and is the fifth entry of Sega’s taikan arcade lineup, powered by the Super Scaler pseudo‑3D scaling graphics. The deluxe arcade cabinet features a full-size motorbike replica; players lean their body to steer. Players race across four continent-themed courses: Africa (6 stages), Asia (10 stages), America (14 stages) and Europe (18 stages). A new turbo boost system unlocks after hitting 280 km/h, pushing top speed to 324 km/h at the cost of harder handling. Riders must avoid rival bikes and roadside obstacles, reaching checkpoints to extend the countdown timer. Multiple rock soundtrack tracks are selectable. It was later ported to Mega Drive, X68000, Commodore 64 and other platforms. The arcade ROM is playable via MAME emulator, a legendary retro arcade motor racer of the 80s.
- Release year
- 1987
- Developer
- Players
- Single player
- Supported languages
- EN
Controls
These are the default keys. Every arcade board has a different number of buttons and means different things by them. The rows above are buttons 1–6 on the board: on Neo Geo boards (The King of Fighters and friends) A/B/C/D are buttons 1–4, Metal Slug uses only 1, 2 and 4 (shoot / jump / grenade), and Pac-Man uses none at all. Six-button fighters with three punches and three kicks (Street Fighter II and the like) get a different layout from the core: light punch U, medium punch I, heavy punch Q, light kick J, medium kick K, heavy kick E. Click the gamepad icon 🎮 in the player toolbar, then “Remap keys” to open the emulator’s own control settings (keyboard and gamepad, saved automatically). Gamepads are detected automatically. On phones you get on-screen buttons.
D-Pad
W S A D
Button 1
J
Button 2
K
Button 3
U
Button 4
I
Button 5
E
Button 6
Q
Insert coin
Shift
Start
Enter
Quick save
F2
Quick load
F4
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