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About this game
Street Fighter Alpha 2 (released as Street Fighter Zero 2 in Japan, commonly known as Street Fighter Zero 2 or SFA2) is a 2D arcade fighting game developed and published by Capcom in 1996 on the CPS2 arcade board. It is the second entry in the Street Fighter Alpha trilogy. The story timeline is still set between the original Street Fighter and Street Fighter II. It carries over all fighters from the first Alpha game including Ryu, Ken, Chun-Li, Nash and Rose. New playable characters are Sakura Kasugano, Gen and Rolento. Dhalsim and Zangief return to the roster, bringing the total count to 18 fighters. Akuma became a regular playable character, while Shin Akuma appears as a secret boss. The universal chain combos from the first Alpha were removed and replaced by the Custom Combo (OC) system. Players spend super gauge to activate a boosted state and freely chain normal and special moves for custom combos. It keeps the 3-level super combo gauge, air blocking and fall breaking. Two types of Alpha Counters (punch and kick versions) were added. Move frames and character balance were heavily revised. The visuals feature richer colours, brand-new stages and unique character endings. Single-player mode includes special rival battle triggers. An updated version Street Fighter Alpha 2 Gold was released later. The game was ported to PlayStation, Sega Saturn, SNES and PC. Thanks to its smooth controls and flexible combo mechanics, it remains one of the most beloved titles in the Alpha trilogy.
- Release year
- 1990
- Developer
- Players
- Single player
- Supported languages
- EN
Controls
These are the default keys. Every arcade board has a different number of buttons and means different things by them. The rows above are buttons 1–6 on the board: on Neo Geo boards (The King of Fighters and friends) A/B/C/D are buttons 1–4, Metal Slug uses only 1, 2 and 4 (shoot / jump / grenade), and Pac-Man uses none at all. Six-button fighters with three punches and three kicks (Street Fighter II and the like) get a different layout from the core: light punch U, medium punch I, heavy punch Q, light kick J, medium kick K, heavy kick E. Click the gamepad icon 🎮 in the player toolbar, then “Remap keys” to open the emulator’s own control settings (keyboard and gamepad, saved automatically). Gamepads are detected automatically. On phones you get on-screen buttons.
D-Pad
W S A D
Button 1
J
Button 2
K
Button 3
U
Button 4
I
Button 5
E
Button 6
Q
Insert coin
Shift
Start
Enter
Quick save
F2
Quick load
F4
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