
Checking this game’s age requirement…
Marvel Super Heroes vs Street Fighter
About this game
Marvel Super Heroes vs Street Fighter (MSHVSF) is a fast tag-team crossover fighting game developed by Capcom and released for CPS2 arcade hardware in 1997. It is the second main entry of the Marvel vs. Capcom franchise, following X-Men vs Street Fighter. It introduced the groundbreaking **Cross-Over Assist** system that became the foundation of all later Marvel vs Capcom games. Players pick two fighters to form a team. You can switch characters mid-battle. Win by defeating both enemy fighters before your whole team is down. It retains the signature air-combo gameplay with a six-button layout: light/medium/heavy punch and kick. Players can super jump, air dash and chain aerial combos. Fill the super gauge to unleash spectacular team Cross-Over Arts dual supers. The landmark Assist mechanic lets you summon your secondary character for a brief attack to extend combos or lock down opponents. This assist system defined the entire MvC series. Playable roster includes Marvel icons: Spider-Man, Hulk, Captain America, Wolverine, Magneto. Street Fighter cast features Ryu, Ken, Chun-Li, Zangief and Guile. Secret hidden fighters include Dark Sakura, Mech Zangief and Shadow Lady. The arcade final boss is **Cyber-Akuma**, an overpowered mechanized Akuma with devastating attacks. The Japanese release has an exclusive joke character Norimaro unavailable overseas. Game modes include single-player arcade and two-player versus. It features vibrant comic-book pixel art, flashy visual effects and energetic soundtrack. It was later ported to Sega Saturn and PlayStation. The Saturn version with 4MB RAM expansion achieves nearly arcade-perfect quality, while the PS1 port removed real-time tag switching due to memory limits. It was hugely popular in Chinese arcades. Its fast aerial combat and assist combo system offer deep creative strategies, making it a legendary CPS2 crossover fighter.
- Release year
- 1990
- Developer
- Players
- 2 players
- Supported languages
- EN
Controls
These are the default keys. Every arcade board has a different number of buttons and means different things by them. The rows above are buttons 1–6 on the board: on Neo Geo boards (The King of Fighters and friends) A/B/C/D are buttons 1–4, Metal Slug uses only 1, 2 and 4 (shoot / jump / grenade), and Pac-Man uses none at all. Six-button fighters with three punches and three kicks (Street Fighter II and the like) get a different layout from the core: light punch U, medium punch I, heavy punch Q, light kick J, medium kick K, heavy kick E. Click the gamepad icon 🎮 in the player toolbar, then “Remap keys” to open the emulator’s own control settings (keyboard and gamepad, saved automatically). Gamepads are detected automatically. On phones you get on-screen buttons.
D-Pad
W S A D
Button 1
J
Button 2
K
Button 3
U
Button 4
I
Button 5
E
Button 6
Q
Insert coin
Shift
Start
Enter
Quick save
F2
Quick load
F4
You might also like
Same platform, same genre, or from the same developer
The King of Fighters ’97
The King of Fighters ’97

King Of Fighters 2002
King Of Fighters 2002

Metal Slug 3
Metal Slug 3

Raiden II
Raiden II

JoJo's Venture
JoJo's Venture

JoJo's Bizarre Adventure: Heritage for the Future
JoJo's Bizarre Adventure: Heritage for the Future

The King of Fighters 2000
The King of Fighters 2000
Cadillacs and Dinosaurs