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Marvel Super Heroes vs Street Fighter

🔥 2 plays

About this game

Marvel Super Heroes vs Street Fighter (MSHVSF) is a fast tag-team crossover fighting game developed by Capcom and released for CPS2 arcade hardware in 1997. It is the second main entry of the Marvel vs. Capcom franchise, following X-Men vs Street Fighter. It introduced the groundbreaking **Cross-Over Assist** system that became the foundation of all later Marvel vs Capcom games. Players pick two fighters to form a team. You can switch characters mid-battle. Win by defeating both enemy fighters before your whole team is down. It retains the signature air-combo gameplay with a six-button layout: light/medium/heavy punch and kick. Players can super jump, air dash and chain aerial combos. Fill the super gauge to unleash spectacular team Cross-Over Arts dual supers. The landmark Assist mechanic lets you summon your secondary character for a brief attack to extend combos or lock down opponents. This assist system defined the entire MvC series. Playable roster includes Marvel icons: Spider-Man, Hulk, Captain America, Wolverine, Magneto. Street Fighter cast features Ryu, Ken, Chun-Li, Zangief and Guile. Secret hidden fighters include Dark Sakura, Mech Zangief and Shadow Lady. The arcade final boss is **Cyber-Akuma**, an overpowered mechanized Akuma with devastating attacks. The Japanese release has an exclusive joke character Norimaro unavailable overseas. Game modes include single-player arcade and two-player versus. It features vibrant comic-book pixel art, flashy visual effects and energetic soundtrack. It was later ported to Sega Saturn and PlayStation. The Saturn version with 4MB RAM expansion achieves nearly arcade-perfect quality, while the PS1 port removed real-time tag switching due to memory limits. It was hugely popular in Chinese arcades. Its fast aerial combat and assist combo system offer deep creative strategies, making it a legendary CPS2 crossover fighter.

Release year
1990
Developer
Players
2 players
Supported languages
EN

Controls

These are the default keys. Every arcade board has a different number of buttons and means different things by them. The rows above are buttons 1–6 on the board: on Neo Geo boards (The King of Fighters and friends) A/B/C/D are buttons 1–4, Metal Slug uses only 1, 2 and 4 (shoot / jump / grenade), and Pac-Man uses none at all. Six-button fighters with three punches and three kicks (Street Fighter II and the like) get a different layout from the core: light punch U, medium punch I, heavy punch Q, light kick J, medium kick K, heavy kick E. Click the gamepad icon 🎮 in the player toolbar, then “Remap keys” to open the emulator’s own control settings (keyboard and gamepad, saved automatically). Gamepads are detected automatically. On phones you get on-screen buttons.

D-Pad

W S A D

Button 1

J

Button 2

K

Button 3

U

Button 4

I

Button 5

E

Button 6

Q

Insert coin

Shift

Start

Enter

Quick save

F2

Quick load

F4

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