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About this game

JoJo's Venture is a 2D arcade fighting game developed by Capcom in 1998 for the CPS-3 arcade hardware. JoJo's Venture is the overseas title; an enhanced updated version named Heritage for the Future was released afterward. It is adapted from Hirohiko Araki’s manga *JoJo's Bizarre Adventure: Stardust Crusaders*, created by the same team behind Street Fighter III, with Araki participating in art consultation. The story follows Jotaro Kujo and his companions on their cross-continental journey to stop DIO and save Jotaro’s mother Holly. It introduced the revolutionary Stand system. A dedicated Stand button summons your Stand to fight alongside you. Each Stand has its own Stand gauge; once depleted, the Stand gets crushed and temporarily disabled. Every character’s Stand faithfully replicates unique abilities from the manga. It uses a six-button fighting layout, with classic Capcom mechanics including super meter, guard cancel, rolls and hit clashes. The game includes single-player story campaign and 2-player versus mode. Its bold art faithfully reproduces Araki’s manga style with comic panel visual effects. It is a groundbreaking fighting game adaptation, later ported to PS1 and Dreamcast, and re-released as an HD remaster in 2012.

Release year
1998
Developer
Players
Single player
Supported languages
English

FAQ

How can I play JoJo's Venture?
You can play JoJo's Venture online for free right in your browser on 8BitGo. No download or emulator installation is required.
What platform is JoJo's Venture?
8BitGo classifies this version as Arcade. That describes how it runs here and may differ from the game's original release platform. You can play it directly in the browser.
Can I save my progress in JoJo's Venture?
Save support depends on how this game runs. Quick saves and cloud saves are available only when the player toolbar shows a save control; otherwise use the game's own save feature.
Does JoJo's Venture work on mobile?
It depends on the game. Check the controls on this page: games with on-screen buttons work on touch devices, while keyboard-and-mouse games are best played on desktop.

Controls

These are the default keys. Every arcade board has a different number of buttons and means different things by them. The rows above are buttons 1–6 on the board: on Neo Geo boards (The King of Fighters and friends) A/B/C/D are buttons 1–4, Metal Slug uses only 1, 2 and 4 (shoot / jump / grenade), and Pac-Man uses none at all. Six-button fighters with three punches and three kicks (Street Fighter II and the like) get a different layout from the core: light punch U, medium punch I, heavy punch Q, light kick J, medium kick K, heavy kick E. Click the gamepad icon 🎮 in the player toolbar, then “Remap keys” to open the emulator’s own control settings (keyboard and gamepad, saved automatically). Gamepads are detected automatically. On phones you get on-screen buttons.

D-Pad

W S A D

Button 1

J

Button 2

K

Button 3

U

Button 4

I

Button 5

E

Button 6

Q

Insert coin

V

Start

Enter

Quick save

F2

Quick load

F4

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