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Samurai Shodown IV: Amakusa's Revenge
Über dieses Spiel
Samurai Shodown IV: Amakusa's Revenge (Japanese: Samurai Spirits: Amakusa Kourin) is a weapon-based fighting game developed by SNK and released for Neo Geo MVS arcade hardware in 1996. It is the fourth mainline entry of the Samurai Shodown franchise. Chronologically, it picks up after Samurai Shodown III and takes place between the first Samurai Shodown and Samurai Shodown II. In 1789, disasters ravage Japan, and the cursed Amakusa Castle emerges on the Shimabara Peninsula. The defeated Amakusa Shiro Tokisada resurrects, planning to merge his split spirit and plunge the world into endless darkness. Warriors from across the land march to Amakusa Castle to stop him. It keeps the Slash / Bust dual fighting style system introduced in Samurai Shodown III. Slash offers solid, traditional movesets, while Bust features riskier, more aggressive techniques, effectively doubling each fighter’s playstyle. New mechanics include **Rage Explosion**: activate at full rage gauge to boost attack power and unlock Fatal Flash, a devastating instant-kill special. The CD combo, known as the famous 14-hit multi-slash, adds brand-new combo options. The roster expands to 17 fighters. New arrivals are the ninja brothers Kazuki and Sogetsu Kazama. Fan favourites Charlotte, Jubei and Tam Tam return with fully redrawn animations. Gameplay still emphasizes careful spacing and sword control with heavy-hitting slashes. Blade clashes and weapon-knockout mechanics remain intact. Its unique single-player timer system requires players to reach Amakusa within 8 minutes. If time expires, you get the bad ending even after defeating the final boss, raising tension during arcade runs. Matches follow best-of-three rules, with random meat for HP recovery and bombs dropping onto battlefields. Visuals are brighter and more polished than Samurai Shodown III, with smooth sprite animation and dramatic Japanese-style soundtrack. It rebalances characters and fixes controversial mechanics from the third game, bringing the combat feel back to classic Samurai Shodown while adding combo possibilities. It was widely popular in Chinese arcades and remains a beloved Neo Geo fighting classic for retro players.
- Erscheinungsjahr
- 1990
- Entwickler
- Spieler
- 2 Spieler
- Unterstützte Sprachen
- EN
Steuerung
Das sind die Standardtasten. Jedes Arcade-Board hat unterschiedlich viele Tasten und meint Unterschiedliches damit. Oben stehen die Tasten 1–6 des Boards: auf Neo Geo (The King of Fighters und Co.) sind A/B/C/D die Tasten 1–4, Metal Slug nutzt nur 1, 2 und 4 (Schuss / Sprung / Granate), und Pac-Man gar keine. Sechs-Tasten-Prügler mit drei Schlägen und drei Tritten (etwa Street Fighter II) bekommen vom Kern ein anderes Layout: leichter Schlag U, mittlerer Schlag I, schwerer Schlag Q, leichter Tritt J, mittlerer Tritt K, schwerer Tritt E. Klicke im Player auf das Gamepad-Symbol 🎮 und dann auf „Tasten belegen“, um die Tastenbelegung des Emulators zu öffnen (Tastatur und Gamepad, wird automatisch gespeichert). Gamepads werden automatisch erkannt. Auf dem Handy bekommst du Bildschirmtasten.
Steuerkreuz
W S A D
Taste 1
J
Taste 2
K
Taste 3
U
Taste 4
I
Taste 5
E
Taste 6
Q
Münze einwerfen
Shift
Start
Enter
Schnellspeichern
F2
Schnellladen
F4
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