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Samurai Shodown IV: Amakusa's Revenge (Japanese: Samurai Spirits: Amakusa Kourin) is a weapon-based fighting game developed by SNK and released for Neo Geo MVS arcade hardware in 1996. It is the fourth mainline entry of the Samurai Shodown franchise. Chronologically, it picks up after Samurai Shodown III and takes place between the first Samurai Shodown and Samurai Shodown II. In 1789, disasters ravage Japan, and the cursed Amakusa Castle emerges on the Shimabara Peninsula. The defeated Amakusa Shiro Tokisada resurrects, planning to merge his split spirit and plunge the world into endless darkness. Warriors from across the land march to Amakusa Castle to stop him. It keeps the Slash / Bust dual fighting style system introduced in Samurai Shodown III. Slash offers solid, traditional movesets, while Bust features riskier, more aggressive techniques, effectively doubling each fighter’s playstyle. New mechanics include **Rage Explosion**: activate at full rage gauge to boost attack power and unlock Fatal Flash, a devastating instant-kill special. The CD combo, known as the famous 14-hit multi-slash, adds brand-new combo options. The roster expands to 17 fighters. New arrivals are the ninja brothers Kazuki and Sogetsu Kazama. Fan favourites Charlotte, Jubei and Tam Tam return with fully redrawn animations. Gameplay still emphasizes careful spacing and sword control with heavy-hitting slashes. Blade clashes and weapon-knockout mechanics remain intact. Its unique single-player timer system requires players to reach Amakusa within 8 minutes. If time expires, you get the bad ending even after defeating the final boss, raising tension during arcade runs. Matches follow best-of-three rules, with random meat for HP recovery and bombs dropping onto battlefields. Visuals are brighter and more polished than Samurai Shodown III, with smooth sprite animation and dramatic Japanese-style soundtrack. It rebalances characters and fixes controversial mechanics from the third game, bringing the combat feel back to classic Samurai Shodown while adding combo possibilities. It was widely popular in Chinese arcades and remains a beloved Neo Geo fighting classic for retro players.
- Año de lanzamiento
- 1990
- Desarrolladora
- Jugadores
- 2 jugadores
- Idiomas compatibles
- EN
Controles
Estas son las teclas predeterminadas. Cada placa recreativa tiene un número de botones distinto y les da un sentido distinto. Arriba están los botones 1 a 6 de la placa: en Neo Geo (The King of Fighters y compañía) A/B/C/D son los botones 1 a 4, Metal Slug solo usa 1, 2 y 4 (disparo / salto / granada), y Pac-Man no usa ninguno. Los juegos de lucha de seis botones con tres puños y tres patadas (Street Fighter II, por ejemplo) reciben otra disposición del núcleo: puño flojo U, puño medio I, puño fuerte Q, patada floja J, patada media K, patada fuerte E. Haz clic en el icono de mando 🎮 de la barra del reproductor y luego en «Reasignar teclas» para abrir la configuración de controles del emulador (teclado y mando, se guarda automáticamente). Si conectas un mando, se detecta solo. En el teléfono aparecen botones en pantalla.
Cruceta
W S A D
Botón 1
J
Botón 2
K
Botón 3
U
Botón 4
I
Botón 5
E
Botón 6
Q
Insertar moneda
Shift
Start
Enter
Guardado rápido
F2
Carga rápida
F4
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