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The King of Fighters '99: Millennium Battle

🔥 2 plays

About this game

The King of Fighters ’99 arrived on Neo‑Geo arcades in 1999. It closes the Orochi story arc and launches the new NESTS saga. The team format shifts to four‑member squads: three active fighters plus one striker partner who can be summoned for assist attacks, the defining mechanic of this entry. The narrative centres on the NESTS syndicate and its Kyo‑clone conspiracy, introducing new protagonist K‑dash. Emergency‑roll evasion is retained, while special‑move properties are tweaked. Two new power states are added: Counter mode for enhanced offense and Armor mode for improved defence. The final boss is Krizalid. It received Dreamcast and PlayStation ports. The arcade version is emulated on Neo‑Geo platforms and represents a huge turning‑point for KOF story and gameplay.

Release year
1999
Developer
Players
2 players
Supported languages
EN

Controls

These are the default keys. Every arcade board has a different number of buttons and means different things by them. The rows above are buttons 1–6 on the board: on Neo Geo boards (The King of Fighters and friends) A/B/C/D are buttons 1–4, Metal Slug uses only 1, 2 and 4 (shoot / jump / grenade), and Pac-Man uses none at all. Six-button fighters with three punches and three kicks (Street Fighter II and the like) get a different layout from the core: light punch U, medium punch I, heavy punch Q, light kick J, medium kick K, heavy kick E. Click the gamepad icon 🎮 in the player toolbar, then “Remap keys” to open the emulator’s own control settings (keyboard and gamepad, saved automatically). Gamepads are detected automatically. On phones you get on-screen buttons.

D-Pad

W S A D

Button 1

J

Button 2

K

Button 3

U

Button 4

I

Button 5

E

Button 6

Q

Insert coin

Shift

Start

Enter

Quick save

F2

Quick load

F4

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