Checking this game’s age requirement…

The King of Fighters 2001

🔥 16 plays

About this game

The King of Fighters 2001 came to Neo‑Geo arcades in 2001 with co‑development by Eolith, being chapter three of the NESTS saga. Team composition rules are reworked: players freely allocate slots between active fighters and striker assists, from 1‑3 combatants plus 1‑3 supports, granting unprecedented squad‑building freedom. The story reaches the climax of the NESTS conspiracy and reveals Igniz’s grand ambitions. Game pace quickens and power‑gauge mechanics are adjusted. Final boss Igniz possesses overwhelming offensive and defensive strength. It is an official mainline KOF entry for Neo‑Geo and was ported to PlayStation 2. Arcade ROMs allow players to experience the climax of the NESTS story via emulators.

Release year
2001
Developer
,
Players
2 players
Supported languages
English

FAQ

How can I play The King of Fighters 2001?
You can play The King of Fighters 2001 online for free right in your browser on 8BitGo. No download or emulator installation is required.
What platform is The King of Fighters 2001?
8BitGo classifies this version as Arcade. That describes how it runs here and may differ from the game's original release platform. You can play it directly in the browser.
Can I save my progress in The King of Fighters 2001?
Save support depends on how this game runs. Quick saves and cloud saves are available only when the player toolbar shows a save control; otherwise use the game's own save feature.
Does The King of Fighters 2001 work on mobile?
It depends on the game. Check the controls on this page: games with on-screen buttons work on touch devices, while keyboard-and-mouse games are best played on desktop.

Controls

These are the default keys. Every arcade board has a different number of buttons and means different things by them. The rows above are buttons 1–6 on the board: on Neo Geo boards (The King of Fighters and friends) A/B/C/D are buttons 1–4, Metal Slug uses only 1, 2 and 4 (shoot / jump / grenade), and Pac-Man uses none at all. Six-button fighters with three punches and three kicks (Street Fighter II and the like) get a different layout from the core: light punch U, medium punch I, heavy punch Q, light kick J, medium kick K, heavy kick E. Click the gamepad icon 🎮 in the player toolbar, then “Remap keys” to open the emulator’s own control settings (keyboard and gamepad, saved automatically). Gamepads are detected automatically. On phones you get on-screen buttons.

D-Pad

W S A D

Button 1

J

Button 2

K

Button 3

U

Button 4

I

Button 5

E

Button 6

Q

Insert coin

V

Start

Enter

Quick save

F2

Quick load

F4

You might also like

Same platform, same genre, or from the same developer