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My Own Swordsman: Tales of Tongfu Inn

🔥 2 parties

À propos du jeu

My Own Swordsman‑Tongfu Romance is a classic Chinese fan‑made Flash simulation‑management and character‑raising game developed by Tianzhixueyan. It is the official sequel to My Own Swordsman‑Win The Gold Shopkeeper, once widely spread on Chinese mini‑game websites. Combining inn management, character development, storyline adventure and turn‑based combat, it stands as one of the most well‑finished domestic Flash fan‑games and carries deep childhood memories for many players. Set after the plot of the original comedy series, the story takes place in Tongfu Inn of Qixia Town. The villain Gongsun Yunlong covets the legendary martial‑arts manual and plans to seize it within 100 days. Players take the role of Tong Xiangyu, managing the inn, training partners and building strength for the final showdown. All classic characters from the TV show appear in‑game, with numerous random events and side‑plots restoring the humorous martial‑inn atmosphere. The core gameplay mixes inn business simulation and character stat raising. Players receive guests, adjust prices and earn money. Meanwhile, you raise stats such as bravery, wisdom, power and intimacy for each inn mate to unlock exclusive story branches. Money and character stats directly determine combat performance, requiring reasonable strategy arrangement. It features turn‑based martial‑art combat with classic skills from the original show. There are five different endings including failure, separation and the special Spring‑Festival‑locked secret reunion ending, bringing high replay value. The original game does not support saving progress, so players need to finish the whole 100‑day campaign in one playthrough. With retro Chinese‑style Flash art and original‑style funny dialogues, the game delivers pure single‑player experience without pay‑to‑win mechanics. It can be played via modern Flash emulators nowadays, remaining a must‑play vintage Chinese Flash simulation classic for retro‑game fans.

Année de sortie
2007
Développeur
Joueurs
1 joueur
Langues prises en charge
CN EN

Commandes

Ces jeux reçoivent le clavier directement : les touches sont celles que le jeu définit lui-même, en général dans son écran d’aide ou d’options. Certains jeux affichent des boutons virtuels sur téléphone.

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