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Marvel Super Heroes vs Street Fighter (MSHVSF) is a fast tag-team crossover fighting game developed by Capcom and released for CPS2 arcade hardware in 1997. It is the second main entry of the Marvel vs. Capcom franchise, following X-Men vs Street Fighter. It introduced the groundbreaking **Cross-Over Assist** system that became the foundation of all later Marvel vs Capcom games. Players pick two fighters to form a team. You can switch characters mid-battle. Win by defeating both enemy fighters before your whole team is down. It retains the signature air-combo gameplay with a six-button layout: light/medium/heavy punch and kick. Players can super jump, air dash and chain aerial combos. Fill the super gauge to unleash spectacular team Cross-Over Arts dual supers. The landmark Assist mechanic lets you summon your secondary character for a brief attack to extend combos or lock down opponents. This assist system defined the entire MvC series. Playable roster includes Marvel icons: Spider-Man, Hulk, Captain America, Wolverine, Magneto. Street Fighter cast features Ryu, Ken, Chun-Li, Zangief and Guile. Secret hidden fighters include Dark Sakura, Mech Zangief and Shadow Lady. The arcade final boss is **Cyber-Akuma**, an overpowered mechanized Akuma with devastating attacks. The Japanese release has an exclusive joke character Norimaro unavailable overseas. Game modes include single-player arcade and two-player versus. It features vibrant comic-book pixel art, flashy visual effects and energetic soundtrack. It was later ported to Sega Saturn and PlayStation. The Saturn version with 4MB RAM expansion achieves nearly arcade-perfect quality, while the PS1 port removed real-time tag switching due to memory limits. It was hugely popular in Chinese arcades. Its fast aerial combat and assist combo system offer deep creative strategies, making it a legendary CPS2 crossover fighter.
- Año de lanzamiento
- 1990
- Desarrolladora
- Jugadores
- 2 jugadores
- Idiomas compatibles
- EN
Controles
Estas son las teclas predeterminadas. Cada placa recreativa tiene un número de botones distinto y les da un sentido distinto. Arriba están los botones 1 a 6 de la placa: en Neo Geo (The King of Fighters y compañía) A/B/C/D son los botones 1 a 4, Metal Slug solo usa 1, 2 y 4 (disparo / salto / granada), y Pac-Man no usa ninguno. Los juegos de lucha de seis botones con tres puños y tres patadas (Street Fighter II, por ejemplo) reciben otra disposición del núcleo: puño flojo U, puño medio I, puño fuerte Q, patada floja J, patada media K, patada fuerte E. Haz clic en el icono de mando 🎮 de la barra del reproductor y luego en «Reasignar teclas» para abrir la configuración de controles del emulador (teclado y mando, se guarda automáticamente). Si conectas un mando, se detecta solo. En el teléfono aparecen botones en pantalla.
Cruceta
W S A D
Botón 1
J
Botón 2
K
Botón 3
U
Botón 4
I
Botón 5
E
Botón 6
Q
Insertar moneda
Shift
Start
Enter
Guardado rápido
F2
Carga rápida
F4
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