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Double Dragon III: The Sacred Stones

À propos du jeu

Double Dragon III: The Sacred Stones (Japanese: ダブルドラゴン III ザ・ロゼッタストーン) is a side-scrolling beat 'em up developed by Technōs Japan and released for Famicom in 1991. It is not a direct port of the arcade counterpart but an original adaptation built exclusively for the Famicom, marking the finale of the Double Dragon trilogy on the console. A fortune teller named Hiruko tells Billy and Jimmy Lee that Marian has been kidnapped. To save her, they must collect three sacred Rosetta Stones scattered around the world. The Lee brothers embark on a global martial arts journey through five themed missions: USA, China, Japan, Italy and Egypt. Its landmark feature is recruitable boss characters. After defeating the Chinese fighter Chin Sei Mei and Japanese ninja Ranzou, they join your playable roster. The four playable characters have distinct stats: Chin hits hard while the ninja moves extremely fast. A new dash mechanic is added. The cyclone kick remains, but overpowered special moves such as flying knee and uppercut from the second game are removed. Each character has exclusive limited-use weapons including nunchucks, iron claws and shurikens. Two-player simultaneous co-op is retained. The health bar from DD2 is removed, returning to a limited life system, making the game noticeably harder. It has the best pixel visuals of the three Famicom Double Dragon games, with distinctive art for each country. The story has a major plot twist inside the Egyptian pyramid, revealing Hiruko’s deception. Widely distributed on Subor multicarts in China, its unique recruit mechanic and worldwide adventure make it a memorable, though divisive, classic Famicom brawler.

Année de sortie
1990
Développeur
Joueurs
1 joueur
Langues prises en charge
CN

Commandes

Voici les touches par défaut. Modifiable via l’icône manette 🎮 dans la barre du bas du lecteur. Les manettes sont détectées automatiquement. Sur téléphone, des boutons virtuels s’affichent.

1P

Croix directionnelle

W S A D

A

K

B

J

Turbo A

I

Turbo B

U

Start

Enter

Select

L Shift

Sauvegarde rapide

F2

Chargement rapide

F4

2P

Croix directionnelle

Pavé numérique 8 2 4 6

A

Pavé numérique 7

B

Pavé numérique 9

Start

Pavé numérique 1

Select

Pavé numérique 3

La NES a toujours été à deux joueurs — le 2P utilise le pavé numérique, et NumLock n’a aucune importance. Pas de pavé numérique ? Réattribuez le 2P dans le panneau 🎮.

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