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À propos du jeu

Donkey Kong 3 (Japanese: ドンキーコング 3) is developed by Nintendo R&D1 and Intelligent Systems, released for Famicom in 1984, ported from the 1983 arcade original. It concludes the original Donkey Kong trilogy on Famicom. It abandons the platform jumping gameplay of the first two games and becomes a fixed-screen shooter defense game. Mario does not appear in this title. Donkey Kong breaks into Stanley the Bugman’s greenhouse and stirs up beehives to unleash swarms of pests, aiming to destroy Stanley’s precious flowers. Players control Stanley armed with bug spray. The goal is to protect five flowers, and spray Donkey Kong hanging from vines to push him upward and off the screen. There are two ways to clear a stage: force Donkey Kong out of the screen by spraying, or eliminate all insects. Enemies include bees, creepies, vine-eaters and butterflies. Bees try to steal flowers; vine-eaters can chew through vines and cause Donkey Kong to drop down and crush Stanley. Touching bugs or bee stings costs a life. There are three greenhouse themed stages (blue, gray, brown). After clearing all three, the game loops with increasing difficulty. The bug spray has limited range. Collect power-ups to get enhanced yellow spray with stronger attack power. It supports two-player turn-based gameplay and two difficulty modes. Its soundtrack uses the famous Flight of the Bumblebee with fast-paced rhythm. Due to the drastic gameplay shift compared with earlier Donkey Kong games, it received mixed reviews. Included on many Subor multicarts in China, it is a highly unique experimental classic from Nintendo on Famicom.

Année de sortie
1990
Développeur
Joueurs
1 joueur
Langues prises en charge
CN

Commandes

Voici les touches par défaut. Modifiable via l’icône manette 🎮 dans la barre du bas du lecteur. Les manettes sont détectées automatiquement. Sur téléphone, des boutons virtuels s’affichent.

1P

Croix directionnelle

W S A D

A

K

B

J

Turbo A

I

Turbo B

U

Start

Enter

Select

L Shift

Sauvegarde rapide

F2

Chargement rapide

F4

2P

Croix directionnelle

Pavé numérique 8 2 4 6

A

Pavé numérique 7

B

Pavé numérique 9

Start

Pavé numérique 1

Select

Pavé numérique 3

La NES a toujours été à deux joueurs — le 2P utilise le pavé numérique, et NumLock n’a aucune importance. Pas de pavé numérique ? Réattribuez le 2P dans le panneau 🎮.

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